Vehicles 7 shown
Every vehicle this faction fields, on the Ash-Wastes track — facing Toughness, Hull Points, Handling and crew psychology, its locomotion, arc-bound hardpoints and flight profile. Hover a hardpoint weapon for its codex entry; select it to open that entry.
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 7 | 6 | 6 | 6 | 6+ | 4+ | 3+ | 6+ | 5+ | 4+ | 6+ |
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
- Transport (10 fighters)
The Sororitas Rhino is the blessed workhorse of the Orders Militant — the same armoured, boxy transport the wider Imperium fields, crewed by Battle Sisters and sanctified for the Emperor's war. It exists to carry a fireteam across open ground under fire and put them where the litany demands, trading heavy armour for speed and reliability: proof against small-arms, thin by war-engine standards, fast enough to close the distance before the enemy's guns find their mark. Its crew shoot with the same drilled Holy-Trinity discipline as every Sister on foot, and a pintle storm bolter lets them hose down infantry as the ramp drops. It lives on Movement and its six Hull Points rather than on trading blows, one to a gang and generic to every Order. It resolves its handling, its facing armour and its Loss of Control through the Ash-Wastes vehicle rules — the rolling chapel the whole Sisterhood learns to ride.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 7 | 6 | 6 | 6 | 6+ | 4+ | 3+ | 6+ | 5+ | 4+ | 6+ |
- Heavy Flamer — Turret arc (Crew)
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
- Transport (6 fighters)
The Immolator is the Sisterhood's iconic flame-tank — a Rhino-hulled gunboat that both carries a fireteam and washes the objective in blessed promethium. Its 360-degree turret twin-links a heavy flamer into a single roaring torrent, auto-hitting whatever it engulfs and turning a defended corner into a pyre; the crew's Holy-Trinity gunnery makes that cleansing sure. The mount readily swaps to a twin multi-melta to gut armour, or twin heavy bolters to rake a firing line, so a gang chooses its sacrament before the battle. It keeps the Rhino's durable body — the same facing armour and six Hull Points — giving up a full squad's cargo for the gun, yet still delivering a half-fireteam to the fight. Slower to survive than to strike, one to a gang and generic to every Order, it resolves its handling, its facing Toughness and its Loss of Control through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 8 | 7 | 6 | 7 | 6+ | 3+ | 3+ | 6+ | 5+ | 4+ | 6+ |
- Exorcist Missile Launcher — Turret arc (Crew)
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
- Indirect Fire
The Exorcist is the great armoured pipe-organ of the Orders Militant — a heavily-armoured Rhino-hulled artillery tank that rains blessed missiles on targets it cannot even see. Its raised launcher arcs a sermon of guided warheads over walls and ridgelines to fall on foes sheltering in cover, the crew's faith guiding each shell where drilled gunnery alone could not. It is tougher and dearer than a Chapter's Whirlwind — thicker front armour, a heavier gun — the faction's premium indirect gatekeeper, the piece a gang fields to make the whole board reachable and no cover safe. A pintle storm bolter answers infantry that stray too close. Slow, front-heavy and best kept to the rear with a spotter, one to a gang and generic to every Order, it resolves its handling and its facing Toughness through the Ash-Wastes vehicle rules, and drops its salvos under the Indirect Fire rules the way the whole Sisterhood learns to trust the unseen shot.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 8 | 7 | 6 | 7 | 6+ | 3+ | 3+ | 6+ | 5+ | 4+ | 6+ |
- Castigator Battle Cannon — Turret arc (Crew)
- Heavy Bolter — Left arc (Crew)
- Heavy Bolter — Right arc (Crew)
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
The Castigator is the Sisterhood's main battle tank — a Predator-class direct-fire killer built on the sanctified Rhino hull but up-armoured and up-gunned into a different beast. Its heavy turret cannon throws a rapid cadence of shells that crack light armour and burst among massed infantry, and heavy bolters in each sponson let it rake across three arcs at once, the crew's drilled gunnery guiding every burst. A pintle storm bolter adds close-in volume. Its thick front facing shrugs fire that would gut a transport, and it trades the Rhino's speed for that protection and a turret that hammers — slow, front-heavy and dear, it anchors a battle-line rather than flanking it. The tank may lean instead to twin-linked autocannons for a longer-reaching, higher-cadence gun. Sitting just below the superheavy gatekeeper, one to a gang and generic to every Order, it resolves its handling, its facing Toughness and its Loss of Control through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 7 | 6 | 5 | 6 | 6+ | 4+ | 4+ | 7+ | 5+ | 5+ | 8+ |
- Eviscerator — Front arc (Crew)
- Multi Melta — Front arc (Crew)
- 0-1 per gang
- Zealotry — the chained penitent is beyond fear and never tests for terror. But it answers to no litany and draws nothing from the Faith pool: the condemned soul within is past all counsel (the deliberate foil to the piloted Paragon, which keeps its Sister's faith).
- Relentless — once loosed it grinds toward the nearest enemy and does not stop.
- Default melee mount is an eviscerator; the Bloody Rose fields it instead with paired penitent buzz-blades. Default heavy mount is a multi-melta or a heavy flamer.
The Penitent Engine is a walker of wrath and atonement — a condemned soul chained into a Dreadnought-class war-frame and driven to seek death in the only way left to her, and under the corrected vehicle model it fights as the §5c walker war-engine it is, no longer a Brute on the fighter grid. Toughness 7 to the front over six Hull Points behind a 4+ hull, it wades into the enemy line and grinds it apart — an eviscerator or a set of shrieking buzz-blades tearing through armour and flesh while a bolted-on multi-melta or heavy flamer spits fire as it comes. It moves fast for its bulk at Movement 6", hurling itself forward with no thought of survival, for survival was never the point. It answers to no litany and no Act of Faith — the penitent within is past all counsel — so unlike the piloted Paragon it draws nothing from the Faith pool; only its zealotry carries over, the chained soul beyond fear entirely. Where the Sisters hold and shoot, the Penitent Engine charges, a sinner's screaming penance made into a war-machine. It resolves its facing Toughness, its Hull Points, its handling and every Loss of Control through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 8 | 7 | 6 | 7 | 6+ | 2+ | 3+ | 5+ | 4+ | 3+ | 7+ |
- Multi Melta — Front arc (Crew)
- Power Sword — Front arc (Crew)
- 0-1 per gang
- The Sister within — a piloted warsuit, not a crewed hull: the command-echelon Sister sealed inside keeps her innate Shield of Faith (a 6+ invulnerable ward), may call an Act of Faith from the gang's shared Faith pool, and her zealot nerve steadies the war-engine (Sororitas zealotry). The one §5c vehicle in the Sisters' armoury that carries a fighter's faith.
- Default heavy mount is a multi-melta; a gang may field it instead with a heavy flamer (the command warsuit's chosen gun).
The Paragon Warsuit is the command centrepiece of the Orders Militant — a Sister of the command echelon sealed into a suit of artificer-plated war-plate, and under the corrected vehicle model that is exactly what it is: a piloted war-machine, a §5c hull and not a fighter. A 2+ hull save over seven Hull Points makes it the hardest thing the Sisterhood field, the durability apex of the motor pool — tougher-saved than the Exorcist or the Castigator — front-weighted to Toughness 8 and thinning to the flanks and rear. It strides at Movement 6", a slow anchor the firing line forms around rather than a manoeuvre piece. What sets it apart from every other hull is the Sister within: this is a warsuit worn from a command throne, not a tank a crew rides, so she keeps her innate Shield of Faith — the Emperor's grace turning the blade at a 6+ — and may still call an Act of Faith from the gang's shared pool, her zealot nerve steadying the machine where a crewed hull would have none. A multi-melta or heavy flamer answers armour and infantry, and a power-sword war-blade shears through whatever closes. It is the throne of a Celestian or the seat of the Abbess herself, the chassis Morvenn Vahl skins onto — as slow to fall as it is to move. It plugs into the Ash-Wastes vehicle rules for its facing Toughness, its Hull Points, its handling and every Loss of Control.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 8 | 7 | 6 | 7 | 6+ | 3+ | 3+ | 6+ | 5+ | 4+ | 6+ |
- Exorcist Missile Launcher — Turret arc (Crew)
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
The Exorcist and its swifter sister the Immolator are the Order's armour — no fighter on the gang grid but a §5c war-engine reckoned through the Ash-Wastes vehicle rules. A heavily-armoured Rhino-hulled tank (Toughness 8 to the front, 7 flank, 6 rear) hauls seven Hull Points behind a Sv 3+ hull, grinding forward at Movement 7". Its turret organ rains blessed missiles on targets it cannot see — indirect fire that falls on the enemy behind cover — while a pintle storm bolter answers what comes close. The Silent Order leans the Immolator skin of this chassis: a fast flamer-melta support-tank whose speed suits the tempo of the strike, running the line up and clearing a hold before the enemy can set; the Exorcist's stationary missile artillery is the off-theme skin for a gang that never plants its feet. Either way it is the fast support this jump Order actually wants, 0-1 per gang, its provisional price re-derived from the profile rather than ported from the old super-Brute placeholder; its damage, its handling and every Loss of Control resolved through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).