Vehicles 6 shown
Every vehicle this faction fields, on the Ash-Wastes track — facing Toughness, Hull Points, Handling and crew psychology, its locomotion, arc-bound hardpoints and flight profile. Hover a hardpoint weapon for its codex entry; select it to open that entry.
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 9" | 7 | 6 | 6 | 6 | 5+ | 4+ | 4+ | 7+ | 6+ | 6+ | 8+ |
- Ferrumite Cannon — Turret arc (Crew)
- Cognis Heavy Stubber — Front arc (Crew)
- 0-1 per gang
The Skorpius Disintegrator is the fast anti-grav gun-platform the mobile maniple hovers on the flank — a Skimmer hull that skates the board's edges at Movement 9" and strips armour from range while the line advances beneath it. Its turret ferrumite cannon swivels to punish whatever the gunline cannot reach, the anti-armour trait re-rolling wounds against the best-protected targets, and the front cognis heavy stubber keeps a steady stream of fire on anything that closes. It is a glassy thing — six Hull Points behind a 4+ save, one bad Loss-of-Control roll from a wreck — but it out-ranges and out-moves anything the enemy can bring against it, resolving its handling and its damage through the Ash-Wastes vehicle rules. This is a hull, not a flier: it hovers, it does not exclude the airspace.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10" | 6 | 6 | 5 | 6 | 5+ | 4+ | 4+ | 7+ | 6+ | 6+ | 8+ |
- Cognis Heavy Stubber — Front arc (Crew)
- Cognis Heavy Stubber — Rear arc (Crew)
- 0-1 per gang
The Skorpius Dunerider is the fastest hull the maniple fields — a light anti-grav transport that skates the board at Movement 10", built to rush a firebase up the table rather than anchor a gun-line. Twin cognis heavy stubbers, fore and aft, are its whole armament: enough to rake a swarm off its flanks, never enough to make it a centrepiece. Lightly plated and quick to wreck, it lives on its speed, the fast redeploy the mobile maniple leans on when the line needs to be somewhere the enemy did not expect, resolving its handling through the Ash-Wastes vehicle rules. A hull, not a flier — it hovers low and hard, and it does not exclude the airspace.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 18" | 6 | 5 | 5 | 7 | 5+ | 4+ | 4+ | 7+ | 6+ | 6+ | 8+ |
- Cognis Lascannon — Wing arc (Crew)
- Cognis Lascannon — Wing arc (Crew)
- Cognis Heavy Stubber — Front arc (Crew)
- 0-1 per gang
The Archaeopter Stratoraptor is the maniple's air-superiority gunship — the Mechanicus' one true aircraft, thrown across the sky at Movement 18" on shrieking turbines and forbidden to loiter. It carries no Hover rite, so it holds no station: it must make its minimum move every round, screaming over the field and swinging back for another pass, and a gang that fields it accepts that the sky is a lane, not a position. Its wings twin-mount cognis lascannons that crack armour and heavy targets from altitude without penalty for the speed of the pass, the machine-spirit in each gun correcting for the hull's motion; the nose cognis heavy stubber rakes whatever soft thing the lascannons have no business spending a beam on. It is a flimsy airframe for all that — seven Hull Points behind a 4+ plate, Toughness 6 to the face and 5 to the flanks and tail, glassier than a Skorpius and far glassier than the Astartes gunships it apes — but nothing the enemy fields moves faster or reaches armour harder. Fielded one at a time, its handling and its wrecking are reckoned through the Ash-Wastes vehicle rules and its altitude, its minimum move and its passes through the Flight rules. Its price is re-derived from the profile and remains provisional.
Uses the Macromunda Flight rules — see Flying Mechanics.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 18" | 6 | 5 | 5 | 7 | 5+ | 4+ | 4+ | 7+ | 6+ | 6+ | 8+ |
- Tempest Bomb Rack — Hull arc (Crew)
- Cognis Heavy Stubber — Wing arc (Crew)
- Cognis Heavy Stubber — Wing arc (Crew)
- 0-1 per gang
The Archaeopter Fusilave is the bomber skin on the same fast airframe — the Stratoraptor's hull with the wing lascannons stripped out and a tempest bomb rack bolted into the belly bay. It flies the same way and suffers the same constraint: no Hover, so it must make its minimum move, and its whole method is the overflight. It crosses a strongpoint, opens the bay, and the rack's payload is resolved on the pass by the Flight rules — an area-denial run that scatters a firebase or empties a barricade line, after which the aircraft is simply gone, hauling around for another approach while the survivors reform. Its wings keep twin cognis heavy stubbers for the things not worth a bomb. The airframe is unchanged and unforgiving — seven Hull Points, 4+ plate, Toughness 6 front and 5 elsewhere — and the payload is situational enough that the Fusilave prices below the gunship it shares a hull with. Fielded one at a time; handling and wrecking through the Ash-Wastes vehicle rules, altitude and overflight through the Flight rules. Price re-derived, provisional.
Uses the Macromunda Flight rules — see Flying Mechanics.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 16" | 6 | 5 | 5 | 7 | 5+ | 4+ | 4+ | 7+ | 6+ | 6+ | 8+ |
- Cognis Heavy Stubber — Wing arc (Crew)
- Cognis Heavy Stubber — Wing arc (Crew)
- 0-1 per gang
- Transport (up to 6 fighters, including jump-pack Pteraxii)
The Archaeopter Transvector is the assault-transport airframe — the only one of the three that can hold a station, because the Hover rite lets it stop, hang on its turbines, and put a maniple on the ground where the ground was thought safe. It lifts six: Rangers and Vanguard, a Tech-Priest, or the jet-pack Pteraxii who leave it in mid-air and never touch its ramp at all. Movement 16" over any terrain the walkers would have to grind around is the whole of its value; its armament is two wing-mounted cognis heavy stubbers and no pretension of being a gunship. It is the same fragile hull as its siblings — seven Hull Points, a 4+ plate, Toughness 6 to the face — and it sits well below the Astartes Stormraven, carrying no super-heavy cargo and surviving far less. Fielded one at a time. Its hovering, its handling and its every catastrophic loss of control are reckoned through the Ash-Wastes vehicle rules and the Flight rules; its price is re-derived from the profile and remains provisional.
Uses the Macromunda Flight rules — see Flying Mechanics.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 9" | 7 | 6 | 5 | 4 | 5+ | 4+ | 3+ | 7+ | 6+ | 6+ | 8+ |
- Taser Lance — Melee arc (Crew)
- Ironstrider Autocannon — Front arc (Crew)
- 0-1 per gang
The Sydonian Dragoon — the Ironstrider Ballistarius in its gunnery skin — is the maniple's fast scout walker, a spindly two-legged construct that strides at Movement 9" on hydraulic pistons and refuses to stand still. It is a machine, not a Brute: a VEHICLE·WALKER re-homed off the fighter grid onto the Ash-Wastes vehicle track, and it fights like one. In the Dragoon pattern it lowers a galvanic-cog taser lance and runs a fighter down on the charge, the lance's arcs cracking through armour on the impact; in the Ballistarius pattern the same chassis plants itself and holds a lane with an autocannon at the cyborg's Ballistic Skill 3+, the best gunnery eye anything on the vehicle track brings. Both guns are chassis-inherent — welded on at the forge, priced into the hull, never a buy-list add. It is a glassy thing: four Hull Points, a 4+ plate, Toughness 7 to the face and 5 to the tail, and a bad Loss-of-Control roll ends it. But it is cheaper and faster than the Skorpius hulls, and it is repairable — the Enginseer's Rites of Repair are what keep it standing through a campaign. Fielded one at a time. Handling, wounds and wrecking through the Ash-Wastes vehicle rules; its price is re-derived from the profile, not ported from the Brute chassis it left behind, and remains provisional.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).