MACROMUNDA
Allegiance
House— single House · faction-wide roster
Imperial Knights
Codex / Fighters
Codex · Imperial Knights

Fighters 2 shown

Every fighter this House may recruit, with the full statline slate, save, special rules, skill access, starting gear, complete equipment list and flavour. Hover a highlighted rule or weapon for its codex entry; select it to open that entry.

Origin
CDX

Codex-derived. Derived from your codex — a calibrated house value.

*The household tech-thrall — a much-mended human artisan who darts beneath the war-engines' legs to weld a torn hull whole and haul a downed shield back up. The Sacristan Engineer is no warrior: S3, T3, a single Wound and a 5+ save, the frailest body in the household.* Its worth is the Bondsman repair action. Working within 2" of a war-engine, a Sacristan can restore lost Wounds to the hull or re-raise a downed Ion Shield — the lance's only healing, and never fast enough to keep every engine standing at once. It carries a las-cutter that doubles as an anti-armour torch and a servitor laspistol for its own defence, with a melta bomb for sabotage when its buy-list allows. Cheap and fragile, the Sacristan keeps a single titan on its feet, not the whole lance. Cut the crew down and the household's engines stop rising again.

A kitbash option — off the stock kit, a celebrated conversion.

Derived from 2 codex citations.

Sacristan Engineer Ganger 65CREDITS
MWSBSSTWIALdClWilInt
5"4+4+3314+16+6+5+5+
Save 5+
Special Rulesthe Sacristan crew (crew)see Special Rules
PrimaryAgilityCunningSavantKnights Signature
SecondaryBrawnShooting
Starting GearSacristan Bionics
Free Skill
Equipment List
Pistol
  • Autopistol10credits
  • Servitor Laspistol10credits
Special
  • Las Cutter25credits
  • Sacristan Salvaged Flamer35creditsA heavy-flamer nozzle salvaged from a wrecked Armiger's secondary hard-point and lashed to a Sacristan backpack rig (Codex: Imperial Knights — Armiger heavy flamer secondary); kitbash onto a Sacristan Engineer. Priced above the Sacristan's cheapest stock special (las-cutter 25).
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits
  • Melta Bomb60credits
Personal
  • Sacristan Bionicsincluded
Status
  • Servo Skull30credits

The household tech-thrall — a much-mended human artisan who darts beneath the war-engines' legs to weld a torn hull whole and haul a downed shield back up. The Sacristan Engineer is no warrior: S3, T3, a single Wound and a 5+ save, the frailest body in the household.

Its worth is the Bondsman repair action. Working within 2" of a war-engine, a Sacristan can restore lost Wounds to the hull or re-raise a downed Ion Shield — the lance's only healing, and never fast enough to keep every engine standing at once. It carries a las-cutter that doubles as an anti-armour torch and a servitor laspistol for its own defence, with a melta bomb for sabotage when its buy-list allows.

Cheap and fragile, the Sacristan keeps a single titan on its feet, not the whole lance. Cut the crew down and the household's engines stop rising again.

Origin
CDX

Codex-derived. Derived from your codex — a calibrated house value.

*The cheap aspirant body — a household bondsman not yet trusted with a war-engine, sent ahead on foot to run the ground the titans are too few to reach. The Bondsman Squire is the lightest body in the household: S3, T3, a single Wound and a 6+ save, armed only with an autopistol.* It carries no war-engine, no shield and no special rule — its value is in its legs. Where two to four titans cannot be everywhere, the Squire runs objectives, scouts the approach, and screens the crew while the lance grinds forward. Frag and krak grenades let it trouble a heavier target it could never hope to fight in the open. The Squire is spent freely and replaced cheaply, the one body in the household that can be. It runs where the giants cannot go and holds what they cannot reach.

Priced at a firm credit cost.

Derived from 1 codex citation.

Bondsman Squire Juve 40CREDITS
MWSBSSTWIALdClWilInt
6"5+4+3314+17+6+6+6+
Save 6+
PrimaryAgilityCunning
SecondaryCombatSavantShootingKnights Signature
Free Skill
Equipment List
Pistol
  • Autopistol10credits
Grenade
  • Frag Grenade30credits
  • Krak Grenade45credits

The cheap aspirant body — a household bondsman not yet trusted with a war-engine, sent ahead on foot to run the ground the titans are too few to reach. The Bondsman Squire is the lightest body in the household: S3, T3, a single Wound and a 6+ save, armed only with an autopistol.

It carries no war-engine, no shield and no special rule — its value is in its legs. Where two to four titans cannot be everywhere, the Squire runs objectives, scouts the approach, and screens the crew while the lance grinds forward. Frag and krak grenades let it trouble a heavier target it could never hope to fight in the open.

The Squire is spent freely and replaced cheaply, the one body in the household that can be. It runs where the giants cannot go and holds what they cannot reach.