MACROMUNDA
Allegiance
House— single House · faction-wide roster
Imperial Knights
Codex / Skill Access
Codex · Imperial Knights

Skill Access2

Bondsman Squire
PrimaryAgilityCunning
SecondaryCombatSavantShootingKnights Signature

The cheap runner advances on its wits and its legs. Alone among the household, the Squire has no war-engine and no ready access to the Knights signature set — it draws its Primary skills from Agility and Cunning, the speed and guile that keep a lightly-armed aspirant alive on the objectives. Combat, Shooting, Savant and even the signature set lie at Secondary, reached only by a Squire who lives long enough to earn them.

Sacristan Engineer
PrimaryAgilityCunningSavantKnights Signature
SecondaryBrawnShooting

The crew advances on nimbleness and know-how, not muscle. A Sacristan draws its Primary skills from Agility, Cunning and Savant — the speed to dart between the legs, the guile to survive there, and the technical craft that makes it worth keeping — plus the Knights signature set that formalises its repair work. Brawn and Shooting sit at Secondary; a Sacristan is a mender first, and only a fighter when it must be.