Vehicles 7 shown
Every vehicle this faction fields, on the Ash-Wastes track — facing Toughness, Hull Points, Handling and crew psychology, its locomotion, arc-bound hardpoints and flight profile. Hover a hardpoint weapon for its codex entry; select it to open that entry.
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 8 | 7 | 6 | 12 | 6+ | 3+ | 3+ | 4+ | 4+ | 4+ | 5+ |
- Thermal Cannon — Front arc (Crew)
- Reaper Chainsword — Front arc (Crew)
- Titanic Foot — Front arc (Crew)
- 0-1 per gang
The Knight Preceptor is the lance commander — a veteran Noble who leads the household to war, no longer a fighter on the gang grid but a §5c war-engine resolved through the Necromunda: Ash-Wastes vehicle rules. Twelve Hull Points ride behind Sv 3+ ceramite, front-weighted to Toughness 8, and its Ion Shield holds one declared facing behind a 4+ arc-invulnerable field each round. It strides forward at a Walker's Movement 8", the thermal cannon melting armour at close range while the reaper chainsword and titanic foot break anything that closes — all fixed Front hardpoints, so it must face its prey to bring them to bear. Its Terror unmans the foe that stands before it, and as a Towering War-Engine it cannot be Pinned and strides over low walls; its handling, its damage, and every catastrophic Loss of Control are reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 8 | 7 | 6 | 11 | 6+ | 3+ | 3+ | 4+ | 4+ | 4+ | 5+ |
- Avenger Gatling Cannon — Front arc (Crew)
- Titanic Foot — Front arc (Crew)
- 0-1 per gang
The Knight Seneschal is the household's sworn bannerman — a senior Noble who fights at the Preceptor's flank, standing as a §5c war-engine resolved through the Necromunda: Ash-Wastes vehicle rules. Eleven Hull Points behind Sv 3+ plate carry it forward at a Walker's Movement 8", its Ion Shield a 5+ arc-invulnerable field on one declared facing each round. The avenger gatling cannon scours a firing lane of everything short of a titan, and the titanic foot answers whatever survives to reach it — both fixed Front hardpoints, so it must turn to bring the guns round. Its Terror breaks the nerve of the foe, and as a Towering War-Engine it cannot be Pinned and steps over low cover; its handling, damage, and every Loss of Control are reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 8 | 7 | 6 | 10 | 6+ | 3+ | 3+ | 6+ | 5+ | 4+ | 5+ |
- Rapid Fire Battle Cannon — Front arc (Crew)
- Titanic Foot — Front arc (Crew)
- 0-1 per gang
The Questoris Knight is the line war-engine of the household — the workhorse titan behind the Nobles, a §5c war-engine resolved through the Necromunda: Ash-Wastes vehicle rules. Ten Hull Points ride behind Sv 3+ ceramite, front-weighted (Toughness 8 to the face, thinner at flank and rear), its Ion Shield a 5+ arc-invulnerable field on one declared facing each round. It advances at a Walker's Movement 8", the rapid-fire battle cannon reaching out to crack armour while the titanic foot crushes whatever closes — both fixed Front hardpoints, so it fights facing forward. Its Terror shakes the enemy's resolve, and as a Towering War-Engine it cannot be Pinned and strides over low walls; its handling, damage, and every Loss of Control are reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10" | 7 | 6 | 5 | 7 | 5+ | 4+ | 4+ | 5+ | 5+ | 5+ | 6+ |
- Reaper Chain Cleaver — Front arc (Crew)
- Thermal Spear — Front arc (Crew)
- Titanic Foot — Front arc (Crew)
- 0-1 per gang
The Armiger Warglaive is the household's light melee war-engine — a swift lesser knight loosed ahead of the Nobles, a §5c war-engine resolved through the Necromunda: Ash-Wastes vehicle rules. Seven Hull Points behind Sv 4+ armour, front-weighted to Toughness 7, its Ion Shield a 6+ arc-invulnerable field on one declared facing each round. It runs at a Walker's Movement 10" — fast for a titan — the reaper chain-cleaver rending anything it catches and the thermal spear cracking armour at close range, with the titanic foot to stamp the rest; all fixed Front hardpoints, so it hunts facing its prey. Its Terror unnerves the foe it charges, and as a Towering War-Engine it cannot be Pinned and vaults low walls; its handling, damage, and every Loss of Control are reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10" | 7 | 6 | 5 | 7 | 5+ | 4+ | 4+ | 5+ | 5+ | 5+ | 6+ |
- Twin Armiger Autocannon — Front arc (Crew)
- Titanic Foot — Front arc (Crew)
- 0-1 per gang
The Armiger Helverin is the household's light ranged war-engine — the Warglaive's gun-armed litter-mate, ranging ahead to soften the foe, a §5c war-engine resolved through the Necromunda: Ash-Wastes vehicle rules. Seven Hull Points behind Sv 4+ armour, front-weighted to Toughness 7, its Ion Shield a 6+ arc-invulnerable field on one declared facing each round. It moves at a Walker's Movement 10", the twin armiger autocannon raking targets from range while the titanic foot answers anything that closes the distance — both fixed Front hardpoints, so it must face what it shoots. Its Terror frays the nerve of the foe it ranges upon, and as a Towering War-Engine it cannot be Pinned and clears low walls; its handling, damage, and every Loss of Control are reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 9 | 8 | 7 | 15 | 7+ | 3+ | 3+ | 4+ | 4+ | 4+ | 5+ |
- Volcano Lance — Front arc (Crew)
- Plasma Decimator — Front arc (Crew)
- Titanic Foot — Front arc (Crew)
- 0-1 per gang
The Knight Castellan is a Dominus-class gunline titan — an apex hull that anchors the household and rains fire across the field, a §5c war-engine resolved through the Necromunda: Ash-Wastes vehicle rules. Fifteen Hull Points ride behind Sv 3+ ceramite of a scale few things in the ash wastes can crack (Toughness 9 to the front, 8 flank, 7 rear), its Ion Shield the surest of the household — a 4+ arc-invulnerable field on one declared facing each round. It grinds forward at a ponderous Walker's Movement 6", the volcano lance and the plasma decimator obliterating targets at range while the titanic foot deals with anything mad enough to close — all fixed Front hardpoints, so the gunline fights facing forward. Its Terror breaks the nerve of the foe, and as a Towering War-Engine it cannot be Pinned and steps over low walls; its handling, damage, and every catastrophic Loss of Control are reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 9 | 8 | 7 | 15 | 7+ | 3+ | 3+ | 4+ | 4+ | 4+ | 5+ |
- Conflagration Cannon — Front arc (Crew)
- Thundercoil Harpoon — Front arc (Crew)
- Titanic Foot — Front arc (Crew)
- 0-1 per gang
The Knight Valiant is a Dominus-class close-range titan — an apex hull built to walk into the enemy's teeth and burn them out, a §5c war-engine resolved through the Necromunda: Ash-Wastes vehicle rules. Fifteen Hull Points behind Sv 3+ ceramite (Toughness 9 front, 8 flank, 7 rear), its Ion Shield a 4+ arc-invulnerable field on one declared facing each round. It advances at a ponderous Walker's Movement 6", the conflagration cannon drowning everything ahead in flame while the thundercoil harpoon drags down and impales whatever tries to flee, and the titanic foot crushes the rest — all fixed Front hardpoints, so it fights facing its prey. Its Terror unmans the foe it bears down upon, and as a Towering War-Engine it cannot be Pinned and steps over low walls; its handling, damage, and every catastrophic Loss of Control are reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).