| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 2+ | 2+ | 4 | 5 | 4 | 2+ | 3 | 4+ | 3+ | 4+ | 5+ |
- Boltgun55credits
- Storm Bolter65credits
- Bolt Pistol45credits
- Plasma Pistol70credits
- Bolt Of Artemisin kit
- Plasma Gun100credits
- Meltagun135credits
- Flamer140credits
- Chainsword25credits
- Power Sword45credits
- Power Fist60credits
- Guardian Spear90credits
- Thief Of Secretsin kit
- Frag Grenade30credits
- Krak Grenade45credits
- Mark Gravis35credits
- Mark Terminator135credits
- Mark Powerincluded
- Iron Haloin kit
- Storm Shieldin kit
- Special Issue Ammoin kit
- Malleus Servo Skull45creditsKitbash from an Ordo Xenos / Adeptus Mechanicus servo-skull into a bound special-ammunition carrier (Deathwatch / Inquisition range) - the Watch's requisition drone; not a stock datasheet profile. Priced above the Core servo-skull / familiar band.
The master of the hunt and the hand that names the prey. A Watch Captain fights at WS 2+ and BS 2+ across four wounds, guardian spear and special-issue bolt pistol in hand, drawn from one Chapter to command veterans of a dozen. He leads from the front of the strike, sets the team's stance each round, and at the start of the battle declares the alien the whole Kill Team will run down.
Special Rules
- And They Shall Know No Fear: this fighter cannot be Pinned and auto-passes Nerve tests.
- Astartes Physiology: the T5/W4 transhuman command body carries him through blows that fell lesser warriors.
- Combat Doctrines: he declares the gang's doctrine stance each round.
- Kill-Team Doctrine: he names the Kill Team's prey at the start of the battle and leads the hunt against it.
- Finest Hour: once per battle he may call the command aura, lifting the veterans who fight within reach.