| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 2+ | 2+ | 4 | 5 | 4 | 2+ | 3 | 4+ | 3+ | 4+ | 5+ |
- Boltgun55credits
- Storm Bolter65credits
- Bolt Pistol45credits
- Plasma Pistol70credits
- Inferno Pistol90credits
- Plasma Gun100credits
- Meltagun135credits
- Flamer140credits
- Master Crafted Meltain kit
- Chainsword25credits
- Power Sword45credits
- Power Fist60credits
- Pyre Blade65creditsKitbashed Nocturne-forged master-crafted power blade wreathed in a promethean flame-sheath (Salamanders artificer relic-craft) - not a stock datasheet profile. Priced above the stock power sword 45.
- Spear Of Vulkanin kit
- Frag Grenade30credits
- Krak Grenade45credits
- Melta Bombsin kit
- Mark Gravis35credits
- Mark Terminator135credits
- Mark Powerincluded
- Salamander Mantlein kit
- Master Craftedin kit
- Forgefather Relicsin kit
The Captain is the Chapter Master at the head of the burning advance. On the Salamanders roster he is the Leader who bears the Forgefather's office, and he leads from the front of the fire. His statline is the finest the strike force fields: WS and BS 2+, four Wounds, three Attacks, and the command to hold a line that will not move until the enemy is ash. And They Shall Know No Fear. The Promethean endurance of the forge-tempered body lays Feel No Pain 6+ over those four transhuman wounds, and between them they make him the anvil the whole gang forms behind. Once per battle he calls Finest Hour, gaining an extra Attack while friendlies within 6" re-roll failed Wound rolls until the next round. He fights to the declared Doctrine, and under the Promethean Cult his flame and melta weapons burn hotter at close range. He carries a power fist and boltgun by default. But the bearer of the office may take the Spear of Vulkan and lead the slow, deathless walk into melta distance.