Vehicles 31 shown
Every vehicle this faction fields, on the Ash-Wastes track — facing Toughness, Hull Points, Handling and crew psychology, its locomotion, arc-bound hardpoints and flight profile. Hover a hardpoint weapon for its codex entry; select it to open that entry.
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 7 | 6 | 6 | 6 | 6+ | 4+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
- Transport (10 fighters)
The Rhino is the armoured workhorse of the Adeptus Astartes — a fast, boxy Tracked transport that every Chapter fields in one pattern or another, carrying a squad of transhumans across open ground under fire. Its armour is proof against small-arms, thin by war-engine standards. It trades protection for speed and reliability. The point is not to trade blows; the point is to get bodies into the fight. A pintle-mounted storm bolter lets the crew hose down infantry as they close, though the hull leans on Movement and its six Hull Points rather than firepower to survive. Fielded one at a time, it resolves its handling, its facing armour and its Loss of Control through the Ash-Wastes vehicle rules — the same rolling fortress the whole Chapter learns to ride.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 7 | 6 | 6 | 6 | 6+ | 4+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Heavy Bolter — Turret arc (Crew)
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
- Transport (6 fighters)
The Razorback is the Rhino turned gunboat — the same armoured hull, the same Tracked chassis, but with half its cargo bay given over to a 360-degree turret. It gives up carrying a full squad to gain a weapon that hammers. A gang fields it when it wants a transport that both delivers a fireteam and holds a fire-lane once the ramp drops. The default turret twin-links a heavy bolter to rake infantry; the mount swaps readily for a twin lascannon to kill armour, or a twin assault cannon to hunt fast movers. A pintle storm bolter adds close-in volume. Its facing armour and six Hull Points match the Rhino's — proof against small-arms, thin against war-engines — so it lives on Movement and its turret's reach, not on trading blows. One per gang. It resolves its handling, its facing Toughness and its Loss of Control through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 8 | 7 | 6 | 7 | 6+ | 4+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Autocannon — Turret arc (Crew)
- Heavy Bolter — Left arc (Crew)
- Heavy Bolter — Right arc (Crew)
- 0-1 per gang
The Predator is the Chapter's main battle tank. Built on the Rhino hull, then up-armoured and up-gunned until it is a different beast entirely — its heavy front facing shrugs off fire that would gut a transport, and it trades the Rhino's speed for that protection and a turret that hits hard. In its Destructor pattern the turret mounts an autocannon, reaching out to crack light armour and heavy infantry. The Annihilator twin-links a lascannon instead, to burn through the enemy's dearest assets. Sponsons on each flank carry heavy bolters — or lascannons, for a gun-line that means to kill nothing but tanks — so the machine engages across three arcs at once. Slow. Front-heavy. Expensive. It anchors a battle-line rather than flanking, and it sits deliberately below the superheavy tier. One per gang, it plugs into the Ash-Wastes vehicle rules for its facing Toughness, Hull Points and handling.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10" | 5 | 4 | 4 | 4 | 5+ | 5+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Heavy Bolter — Front arc (Crew)
- Multi Melta — Front arc (Crew)
- Skimmer (ignores ground)
- Fast Attack
The Land Speeder is a fast-attack anti-grav skimmer, an open-topped platform that floats over broken ground, wreckage and gullies as if they were flat road. It is tissue-thin — the lightest facing armour and only four Hull Points on the whole vehicle track — but it buys survival with speed and its Skimmer mobility, striking from an angle the enemy cannot cover and gone before the return fire lands. In its Tornado pattern it pairs a heavy bolter with a multi-melta, a flanker that rips open a tank's flank then repositions; the Typhoon pattern swaps to a missile launcher to harass from further out. It is a glass hunter, not a line unit: point it at a high-value target, let it burn through the armour, and pull it back into cover before the reprisal. It resolves its handling and its facing Toughness through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 8 | 7 | 6 | 6 | 6+ | 3+ | 3+ | 5+ | 4+ | 5+ | 6+ |
- Lascannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- [object Object]
- [object Object]
- [object Object]
- [object Object]
- 0-1 per gang
The Relic Damned Dreadnought is a warrior of the Legion interred in a spectral sarcophagus — a dead Marine whose refusal to fall was answered by burying him in the hull of an ancient walker. As of the §5c retrofit it is no longer the one heavy Brute a dead band this small could field but a war-engine on the Ash-Wastes vehicle track, a §5c Walker of Sv 3+ dreadnought plate over six Hull Points, front-weighted (Toughness 8 to the fore, 7 to the flank, 6 to the rear) and grinding forward at the infantry's five inches — a hull that anchors rather than leads. It materialises with the apparition, the ghostly engine passing onto the field as the warriors do, then cracks armour at range with a cursed ghost-fire lascannon and tears apart anything that closes with the great Dreadnought fist; both are fixed Front hardpoints, every gun Cursed like the rest of the Legion's arms. The Damnation package rides on with it: the ethereal 5+ field-save layers over the chassis Sv as a separate signature save, and the warp that sustains the interred dead can flare through the crew — on the Empyrean Surge its blows fall harder and bite deeper. Dread makes it a horror to face, and And They Shall Know No Fear folds into the cold constancy of the thing; it knows no fear because it has already died. It simply advances and tears — its damage, its handling and every catastrophic Loss of Control reckoned through the Ash-Wastes vehicle rules, its price provisional and re-derived from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 7 | 6 | 6 | 6 | 6+ | 4+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Whirlwind Launcher — Turret arc (Crew)
- 0-1 per gang
- Indirect Fire
The Whirlwind is the Chapter's artillery piece, the Rhino hull with its cargo bay replaced by a raised missile battery. It keeps the transport's durable body — the same facing armour and six Hull Points — but exists to do a single thing supremely well: drop indirect ordnance on targets it cannot see. Where the rest of the roster must draw line of sight, the Whirlwind arcs its salvo over walls and ridgelines to fall on foes who thought a corner or a rooftop kept them safe, scattering massed infantry with each blast. It is slow, lightly self-defended, and best kept to the rear with a spotter feeding it targets, but a gang that fields one turns cover from a shield into a trap. One per gang, it resolves its handling, its facing Toughness and its Loss of Control through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 18" | 7 | 6 | 5 | 8 | 5+ | 4+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Assault Cannon — Front arc (Crew)
- Lascannon — Wing arc (Crew)
- 0-1 per gang
The Stormtalon is a pure interceptor gunship — a fast, forward-firing flyer built to own the airspace above a battle and nothing else. It carries no cargo and cannot land: with no Hover capability it holds no station, so it must make its minimum move every round, screaming across the field at Low or High altitude and swinging back for another firing pass. Its nose twin-links an assault cannon to shred fast movers and light armour in a single strafing run, with a wing-mounted twin lascannon — or a skyhammer missile launcher — to reach out at heavier targets. Eight Hull Points and a good handling let it survive the odd hit, but its true defence is velocity and altitude: a target it has already overflown cannot easily answer. A gang fields one to deny the sky and hunt what moves fast below it. It plugs into the Ash-Wastes vehicle rules for its facing Toughness and Hull Points, and into the Flight rules (Flying Mechanics) for its altitude, its minimum move and its passes.
Uses the Macromunda Flight rules — see Flying Mechanics.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 14" | 7 | 6 | 6 | 8 | 6+ | 4+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Assault Cannon — Turret arc (Crew)
- Multi Melta — Front arc (Crew)
- Missile Launcher — Hull arc (Crew)
- Storm Bolter — Hull arc (Crew)
- 0-1 per gang
- Transport (6 fighters or 1 Brute/Dreadnought)
The Stormraven is the apex assault-transport gunship, a Hovering flyer that lifts an entire squad — or a Dreadnought slung beneath its hull — into the heart of the fight under a hurricane of guns. Its Hover keyword frees it from the interceptor's tyranny of motion: it may hold station and settle to Low or even Grounded altitude to disgorge its passengers where they are needed, then climb away. Everything about it is heavy. A turret twin-links an assault cannon, the nose mounts a twin multi-melta to gut armour on the approach, and hull hardpoints add stormstrike missiles and a storm of hurricane bolter fire, so it clears a landing zone as it arrives. Eight Hull Points and thick facing armour let it push through fire that would down a lesser craft. It is a fortune-gatekeeper, priced just below the superheavy tier and limited to one per gang. It plugs into the Ash-Wastes vehicle rules for its Hull Points and facing Toughness, and into the Flight rules (Flying Mechanics) for its altitude, its Hover station and its ingress.
Uses the Macromunda Flight rules — see Flying Mechanics.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 8 | 7 | 6 | 6 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Lascannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
A fallen hero entombed and kept walking by the Iron Father's craft — and, with the Chapter-wide reckoning, no longer a Brute on the gang grid but a §5c war-engine reckoned through the Ash-Wastes vehicle rules. The Dreadnought is the revered dead made a Walker: Sv 3+ dreadnought plate over six Hull Points, front-weighted (Toughness 8 to the fore, 7 to the flank, 6 to the rear), grinding forward at a plodding six inches — the honoured relic the whole force forms its walker wall behind rather than the thing that leads a charge. Its gun-arm cracks armour at range (a twin lascannon by default, or a heavy onslaught of assault cannon and missiles), while the great Dreadnought fist tears apart anything that closes, a built-in storm bolter or heavy flamer clearing the space around it; both arms are fixed Front mounts, so it must face its quarry to bring its weapons to bear. The interred veteran knows no fear, and the machine wakes only when the line must hold. Slow and unyielding, it shrugs off fire that would fell a lesser body — its damage, its handling, and every catastrophic Loss of Control resolved through the Ash-Wastes vehicle rules. Its price is provisional, derived from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 8 | 7 | 6 | 6 | 6+ | 3+ | 3+ | 5+ | 4+ | 5+ | 6+ |
- Assault Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
The Dreadnought is the revered war-engine of the forge — an interred hero of Nocturne woken from the sarcophagus to walk the line one more war, no longer a Brute on the 12-stat grid but a §5c Walker resolved through the Ash-Wastes vehicle rules. Sv 3+ dreadnought plate armours six Hull Points behind a front-weighted hull (Toughness 8 to the front, 7 flank, 6 rear), and it grinds forward at Movement 5" — a machine-tomb that anchors the slow walk rather than leads a charge. An assault cannon saturates the ground ahead while the Dreadnought's great fist tears apart anything that closes; both are fixed Front hardpoints, so the sacred engine must face its prey to bring gun or fist to bear. He is not flesh to temper, so the Promethean endurance passes him by — he needs it least, for a machine-tomb shrugs blows the living line cannot, its damage and handling — and every catastrophic Loss of Control — reckoned through the Ash-Wastes vehicle rules. Field him as the immovable heart of the advance: a sacred engine the enemy must destroy outright, priced provisionally from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 8 | 7 | 6 | 6 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Lascannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
An interred hero of Macragge, woken to war — and, with the Chapter-wide reckoning, no longer a Brute on the gang grid but a §5c war-engine reckoned through the Ash-Wastes vehicle rules. A fallen brother's broken body is sealed in a sarcophagus of dreadnought plate, his skill preserved past death: a Walker of Sv 3+ armour over six Hull Points, front-weighted (Toughness 8 to the fore, 7 flank, 6 rear) and grinding forward at a disciplined six inches — the twin lascannon cracking hulls at range while the great Dreadnought fist ends armour and infantry alike. Both arms are fixed Front mounts, so the interred brother must face his quarry, and he does so without hesitation, holding a lane the way the Codex teaches the phalanx to hold a wall. Beyond fear and slow to steer, he shrugs off fire that would fell a lesser body — his damage, his handling, and every catastrophic Loss of Control resolved through the Ash-Wastes vehicle rules. The Chapter fields him where the line needs a fixed weight that also kills: patient, remorseless, and very hard to stop. His price is provisional, derived from the profile rather than ported from the Brute chassis he left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 8 | 7 | 6 | 6 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Lascannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
Inside the Dreadnought sleeps a hero of the crusade too honoured to be let die — and, with the Chapter-wide reckoning, no longer a Brute on the gang grid but a §5c war-engine reckoned through the Ash-Wastes vehicle rules. It is a Walker of Sv 3+ dreadnought plate over six Hull Points, front-weighted (Toughness 8 to the fore, 7 to the flank, 6 to the rear) and grinding forward at a plodding six inches — a walking coffin of ceramite and remembered rage that answers the enemy with a fist that closes armour like wet paper, a twin lascannon cracking hulls at range while the great Dreadnought fist tears apart whatever the charge is hurled against; both arms are fixed Front mounts, so it must face its quarry to bring them to bear. It was never built to guard a lane. It goes forward with the sworn brothers, into the charge and past it, the ancient dead roused one more time to kill in the Emperor's name and then to sleep again until the crusade has need. Beyond all fear, crazed and slow to steer, it shrugs off fire that would fell a lesser body — its damage, its handling, and every catastrophic Loss of Control resolved through the Ash-Wastes vehicle rules. Its price is provisional, derived from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 9 | 8 | 7 | 8 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Hull arc (Crew)
- 0-1 per gang
The greatest of the revered dead — a towering next-generation Dreadnought that, with the Chapter-wide reckoning, stands as a §5c war-engine rather than a Brute on the roster. The Redemptor is a Walker of Sv 3+ over eight Hull Points behind the thickest front armour the Chapter fields (Toughness 9 to the fore, 8 flank, 7 rear), and it moves faster than the standard Dreadnought at seven inches. One arm carries a macro plasma incinerator that boils armour and infantry alike — or a heavy onslaught gatling for the target that comes in numbers — while the other is a crushing Redemptor fist, a heavy flamer or storm bolter built beside it, and a twin storm bolter chatters from the hull. All mounts are fixed and forward, so the Redemptor fights facing its prey. The interred veteran within is beyond fear, and the machine is roused only when nothing smaller will hold the line — the prohibitive centrepiece of a walker-heavy force, a fortune-gatekeeper, one per gang. Its durability, its handling, and every Loss of Control are reckoned through the Ash-Wastes vehicle rules, and its price is provisional, derived from the profile.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 8 | 7 | 6 | 6 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Lascannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
An interred hero turned guerrilla engine — and, with the Chapter-wide reckoning, no longer a Brute on the gang grid but a §5c war-engine reckoned through the Ash-Wastes vehicle rules. A fallen brother entombed in a walking sarcophagus, the Raven Guard Dreadnought is a Walker of Sv 3+ dreadnought plate over six Hull Points, front-weighted (Toughness 8 to the fore, 7 to the flank, 6 to the rear) and grinding forward at six inches — inheriting the loyalist Walker profile. Its gun-arm cracks armour at range (a twin lascannon by default, or a heavy onslaught of assault cannon and missiles for the strike force that prefers volume), while the great Dreadnought fist tears apart anything that closes, a built-in storm bolter or heavy flamer clearing the space around it; both arms are fixed Front mounts, so it must face its quarry. The Chapter still fights it as a raider rather than a bastion — sent in to shatter the hard target and then move — but on the §5c track its shadow-doctrine is voice, not a fighter rule: the machine's damage, its handling and every Loss of Control are resolved through the Ash-Wastes vehicle rules. Its price is provisional, derived from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 9 | 8 | 7 | 8 | 6+ | 3+ | 3+ | 5+ | 4+ | 5+ | 6+ |
- Assault Cannon — Front arc (Crew)
- Lascannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
The Redemptor Dreadnought is the greatest war-engine the strike force can field — a towering Walker of thick front armour (Toughness 9) and eight Hull Points, faster than the ancient patterns at Movement 6", an interred hero housed in a frame built to end battles and now resolved through the Ash-Wastes vehicle rules rather than the fighter line. Sv 3+ over eight Hull Points makes it the top of the Salamanders roster and its 450-credit calibration gatekeeper — the sanity band the whole vehicle track is measured against. Macro-scaled guns saturate the ground ahead — an assault cannon and a lascannon on fixed Front hardpoints — while the Redemptor fist tears open anything that reaches it. Machine and tomb rather than flesh, it takes no Promethean endurance and needs none; the frame endures punishment the living brothers never could, its damage and handling — and every catastrophic Loss of Control — reckoned through the Ash-Wastes vehicle rules. Field it where the fight must be broken open: a sacred colossus that costs a fortune and earns it, priced provisionally from the profile, never ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 9 | 8 | 7 | 8 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Hull arc (Crew)
- 0-1 per gang
The greatest war-engine the Ultramarines will field — a towering next-generation Dreadnought that, with the Chapter-wide reckoning, stands as a §5c war-engine rather than a Brute on the roster. The Redemptor is a Walker of Sv 3+ over eight Hull Points behind the thickest front armour the Chapter fields (Toughness 9 to the fore, 8 flank, 7 rear), and it moves faster than the standard Dreadnought at seven inches. One arm carries a macro plasma incinerator that boils armour and infantry alike — or a heavy onslaught gatling for the foe that comes in numbers — while the other is a crushing Redemptor fist, and a twin storm bolter chatters from the hull; all mounts are fixed and forward, so it fights facing its prey, disciplined and unwavering as the Codex demands. It is the fortune's weight of the Chapter, taken only when the line turns to a siege that discipline alone cannot break: the fixed thunder at a phalanx's heart, breaking a line on its own. The revered dead within is past all fear, roused only when nothing smaller will serve — one per gang and prohibitively dear. Its durability, its handling, and every Loss of Control are reckoned through the Ash-Wastes vehicle rules, and its price is provisional, derived from the profile.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 8 | 7 | 6 | 6 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Lascannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
The rare anvil of a host that would rather ride than stand — and, with the Chapter-wide reckoning, no longer a Brute on the gang grid but a §5c war-engine reckoned through the Ash-Wastes vehicle rules. It is an interred hero woken to war in a Walker of Sv 3+ plate over six Hull Points, front-weighted (Toughness 8 to the fore, 7 flank, 6 rear) and grinding forward at a plodding six inches — a twin lascannon cracking hulls at range while the great Dreadnought fist ends armour and infantry alike; both arms are fixed Front mounts, so it must face its quarry. It cannot keep the pace of the bikes, but the White Scars field it when the hunt needs a fixed weight at its heart, and even woken it rides at the head of the host in spirit if not in speed. Beyond fear and slow to steer, it shrugs off fire that would fell a lesser body — its damage, its handling, and every catastrophic Loss of Control resolved through the Ash-Wastes vehicle rules. Its price is provisional, derived from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 9 | 8 | 7 | 8 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Hull arc (Crew)
- 0-1 per gang
The greatest thing the crusade will ever field — a towering next-generation Dreadnought that, with the Chapter-wide reckoning, stands as a §5c war-engine rather than a Brute on the roster. The Redemptor is a Walker of Sv 3+ over eight Hull Points behind the thickest front armour the crusade fields (Toughness 9 to the fore, 8 flank, 7 rear), and it moves faster than the standard Dreadnought at seven inches. One arm carries a macro plasma incinerator that boils armour and infantry alike — or a heavy gatling onslaught for the foe that comes in numbers — while the other is a crushing Redemptor fist, and a twin storm bolter chatters from the hull; all mounts are fixed and forward, so it fights facing its prey. Point it at the strongest part of the enemy and let it walk: it shrugs aside fire that would drop a squad of brothers and breaks a battle-line on its own, one interred hero given the mass to end a siege the sworn line cannot. The revered dead within is past all fear, roused only when nothing smaller will serve — a fortune-gatekeeper of a walker, one per gang and prohibitively dear. Its durability, its handling, and every Loss of Control are reckoned through the Ash-Wastes vehicle rules, and its price is provisional, derived from the profile.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 8 | 7 | 6 | 6 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Lascannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
An interred hunter roused for the largest prey — and, as of the Chapter-wide reckoning, no longer a fighter on the gang grid but a §5c war-engine reckoned through the Ash-Wastes vehicle rules. The Watch Dreadnought is a Walker of Sv 3+ dreadnought plate over six Hull Points, front-weighted (Toughness 8 to the fore, 7 to the flank, 6 to the rear) and grinding forward at a plodding six inches — a hull that anchors a flank rather than leads a charge. Its gun-arm cracks armour at range (a twin lascannon by default, or a heavy onslaught of assault cannon and missiles for the Watch that prefers volume), while the great Dreadnought fist tears apart anything that closes, a built-in storm bolter or heavy flamer clearing the space around it; both arms are fixed Front mounts, so the Dreadnought must face its quarry to bring its weapons to bear. The interred veteran within knows no fear, and the machine wakes only when the alien is too big for bolt and blade. Crazed and slow to steer, it shrugs off fire that would fell a lesser body — its damage, its handling, and every catastrophic Loss of Control resolved through the Ash-Wastes vehicle rules. Its price is provisional, derived from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 8 | 7 | 6 | 6 | 6+ | 3+ | 3+ | 5+ | 4+ | 5+ | 6+ |
- Multi Melta — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
The Dreadnought is the lesser walker of the siege line — a fallen hero of the Chapter interred in a walking sarcophagus, kept in service across the centuries, no longer a fighter on the gang grid but a §5c war-engine resolved through the Ash-Wastes vehicle rules. Sv 3+ plate armours six Hull Points behind a front-weighted hull (Toughness 8 to the front, 7 flank, 6 rear), and it grinds forward at Movement 5" as the line's ancient bulwark rather than its spearhead. Its multi-melta cracks armour at range while the great Dreadnought fist tears apart anything that closes; both are fixed Front hardpoints, so the walker must face its prey. It knows no fear — the brother within has already died once — and it shrugs off fire that would fell a lesser hull, its damage and handling and every catastrophic Loss of Control reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 9 | 8 | 7 | 8 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Hull arc (Crew)
- 0-1 per gang
The heaviest hunter the strike force fields — and, with the Chapter-wide reckoning, a §5c war-engine rather than a Brute on the roster. The Raven Guard Redemptor is a Walker of Sv 3+ over eight Hull Points behind the thickest front armour the strike force fields (Toughness 9 to the fore, 8 flank, 7 rear), and it strides faster than the standard Dreadnought at seven inches. One arm carries a macro plasma incinerator that boils armour and infantry alike — or a heavy onslaught gatling for the target that comes in numbers — while the other is a crushing Redemptor fist, a heavy flamer or storm bolter built beside it, and a twin storm bolter chatters from the hull. All mounts are fixed and forward, so the Redemptor fights facing its prey. It comes down onto the fight to break what nothing lighter can, and though the Chapter runs even this much armour as a raider rather than an anchor, that shadow-doctrine is voice on the §5c track, not a fighter rule — a fortune-gatekeeper of a walker, one per gang and prohibitively dear. Its durability, its handling and every Loss of Control are reckoned through the Ash-Wastes vehicle rules, and its price is provisional, derived from the profile.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 9 | 8 | 7 | 8 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Hull arc (Crew)
- 0-1 per gang
The greatest war-engine the White Scars will field — a towering next-generation Dreadnought that, with the Chapter-wide reckoning, stands as a §5c war-engine rather than a Brute on the roster. The Redemptor is a Walker of Sv 3+ over eight Hull Points behind the thickest front armour the host fields (Toughness 9 to the fore, 8 flank, 7 rear), and it moves faster than the standard Dreadnought at seven inches. One arm carries a macro plasma incinerator that boils armour and infantry alike — or a heavy gatling onslaught for the foe that comes in numbers — while the other is a crushing Redemptor fist, and a twin storm bolter chatters from the hull; all mounts are fixed and forward, so it fights facing its prey. It is the fortune's weight of the host, taken only when the hunt turns to a siege the bikes cannot ride around: slow beside the Outriders, it is the fixed thunder at the storm's heart when one is needed, breaking a line on its own. The revered dead within is past all fear, roused only when nothing smaller will serve — one per gang and prohibitively dear. Its durability, its handling, and every Loss of Control are reckoned through the Ash-Wastes vehicle rules, and its price is provisional, derived from the profile.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 8 | 7 | 6 | 6 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Assault Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
A hero of the Chapter interred in a walking sarcophagus of war — and, as of the Chapter-wide reckoning, no longer a fighter on the gang grid but a §5c war-engine reckoned through the Ash-Wastes vehicle rules. The Blood Angels Dreadnought, most often the raging Furioso pattern, is a Walker of Sv 3+ dreadnought plate over six Hull Points, front-weighted (Toughness 8 to the fore, 7 to the flank, 6 to the rear) and grinding forward at six inches — an engine of ceramite and grief that anchors the line the host charges past. Its gun-arm saws the field with assault-cannon fire while the great Dreadnought fist crushes armour like foil; both are fixed Front mounts, so the ancient dead must face the prey it woke to kill. It knows no fear — the brother within has already died once — and even entombed it feels the Red Thirst, the stance dragged one way toward the charge and never back. It shrugs off fire that would fell a lesser hull, its damage, its handling, and every catastrophic Loss of Control resolved through the Ash-Wastes vehicle rules. Its price is provisional, re-derived from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 8 | 7 | 6 | 6 | 6+ | 3+ | 3+ | 5+ | 4+ | 5+ | 6+ |
- Multi Melta — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
The Dreadnought is the lesser walker of the strike force — a fallen hero of the Chapter interred in a walking sarcophagus, kept in service across the centuries, no longer a fighter on the gang grid but a §5c war-engine resolved through the Ash-Wastes vehicle rules. Sv 3+ plate armours six Hull Points behind a front-weighted hull (Toughness 8 to the front, 7 flank, 6 rear), and it grinds forward at Movement 5" as the line's ancient bulwark rather than its spearhead. Its multi-melta cracks armour at range while the great Dreadnought fist tears apart anything that closes; both are fixed Front hardpoints, so the walker must face its prey. It knows no fear — the brother within has already died once — and it shrugs off fire that would fell a lesser hull, its damage and handling and every catastrophic Loss of Control reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 9 | 8 | 7 | 8 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Hull arc (Crew)
- 0-1 per gang
The heaviest answer the Watch can field — a towering next-generation Dreadnought that, with the Chapter-wide reckoning, stands as a §5c war-engine rather than a Brute on the roster. The Redemptor is a Walker of Sv 3+ over eight Hull Points behind the thickest front armour the Watch fields (Toughness 9 to the fore, 8 flank, 7 rear), and it moves faster than the standard Dreadnought at seven inches. One arm carries a macro plasma incinerator that boils armour and infantry alike — or a heavy onslaught gatling for the target that comes in numbers — while the other is a crushing Redemptor fist, a heavy flamer or storm bolter built beside it, and a twin storm bolter chatters from the hull. All mounts are fixed and forward, so the Redemptor fights facing its prey. The interred veteran within is beyond fear, and the machine is roused only when nothing smaller will end the quarry — a fortune-gatekeeper of a walker, one per gang and prohibitively dear. Its durability, its handling, and every Loss of Control are reckoned through the Ash-Wastes vehicle rules, and its price is provisional, derived from the profile.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 9 | 8 | 7 | 8 | 6+ | 3+ | 3+ | 5+ | 4+ | 5+ | 6+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
The Redemptor is the greater walker of the siege line — a modern sarcophagus of enormous size, no fighter but a §5c war-engine resolved through the Ash-Wastes vehicle rules. Thick front armour (Toughness 9 to the front, 8 flank, 7 rear) shields eight Hull Points under a Sv 3+ hull, and it advances at Movement 6", faster and deadlier than the older pattern. It hammers the board from three fixed Front hardpoints — a macro plasma incinerator that breaks the heaviest targets, a great Redemptor fist that tears apart what closes, and a storm bolter for the swarms in between. Facing matters: all three arms fire forward, so the Redemptor must front its prey. Like its lesser kin it fears nothing, and it is among the most punishing bodies a siege force can field — and the methodology's own 450 calibration anchor (Guardsman 50 → Genestealer 150 → Marine 200 → Redemptor 450), so its provisional §5c price sits at the reference point itself; its every Loss of Control still reckoned through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 8 | 7 | 6 | 6 | 6+ | 3+ | 3+ | 5+ | 4+ | 5+ | 6+ |
- Multi Melta — Front arc (Crew)
- Power Fist — Front arc (Crew)
- 0-1 per gang
The Venerable — or the savage Murderfang — is the lesser walker of the Great Company: an ancient Long Fang interred in a walking sarcophagus, kept in service across the centuries, no longer a fighter on the gang grid but a §5c war-engine resolved through the Ash-Wastes vehicle rules. Sv 3+ plate armours six Hull Points behind a front-weighted hull (Toughness 8 to the front, 7 flank, 6 rear), and it grinds forward at Movement 5" as the pack's ancient bulwark rather than its spearhead. Its multi-melta cracks armour at range while the great Dreadnought fists tear apart anything that closes; both are fixed Front hardpoints, so the walker must face its prey. It knows no fear — the brother within has already died once — and it shrugs off fire that would fell a lesser hull, its damage and handling and every catastrophic Loss of Control reckoned through the Ash-Wastes vehicle rules. Its re-derived price is provisional, priced from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 9 | 8 | 7 | 8 | 6+ | 3+ | 4+ | 6+ | 6+ | 7+ | 7+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Hull arc (Crew)
- 0-1 per gang
The largest engine the host can field — and, since the Chapter-wide reckoning, no fighter on the gang grid but the apex §5c war-engine of the Blood Angels roster, reckoned through the Ash-Wastes vehicle rules. A towering next-generation Dreadnought, the Redemptor is a Walker of Sv 3+ plate over eight Hull Points behind ferocious front armour (Toughness 9 fore, 8 flank, 7 rear), and it is fast for its bulk — Movement 7" carries it ahead of the line. It carries macro-plasma fire in one fist and a crushing Redemptor fist in the other, a built-in storm bolter clearing the ground around it; the arms are fixed Front mounts and the storm bolter a hull piece, so the interred hero must front its quarry. The brother within knows no fear, and even remade for the age of overwhelming force it feels the Red Thirst pull the doctrine stance one way, toward the charge, and never back. It is the sledge the Blood Angels bring when a target must simply cease to exist — a fortune-gatekeeper priced at the ~450 anchor, 0–1 per gang, its damage and handling and every catastrophic Loss of Control resolved through the Ash-Wastes vehicle rules. Its price is provisional, re-derived from the profile rather than ported from the Brute chassis it left behind.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 9 | 8 | 7 | 8 | 6+ | 3+ | 3+ | 5+ | 4+ | 5+ | 6+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
The Redemptor is the greater walker that crowns the Dark Angels vehicle roster — a modern sarcophagus of enormous size, no fighter but a §5c war-engine resolved through the Ash-Wastes vehicle rules. Thick front armour (Toughness 9 to the front, 8 flank, 7 rear) shields eight Hull Points under a Sv 3+ hull, and it advances at Movement 6", faster and deadlier than the older pattern. It hammers the board from three fixed Front hardpoints — a macro plasma incinerator that breaks the heaviest targets, a great Redemptor fist that tears apart what closes, and a storm bolter for the swarms in between. Facing matters: all three arms fire forward, so the Redemptor must front its prey. Like its lesser kin it fears nothing, and it is the single most punishing body a strike force can field — and the methodology's own 450 calibration anchor (Guardsman 50 → Genestealer 150 → Marine 200 → Redemptor 450), so its provisional §5c price sits at the reference point itself, the top of the roster; its every Loss of Control still reckoned through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 10 | 9 | 8 | 10 | 7+ | 3+ | 4+ | 5+ | 4+ | 4+ | 6+ |
- Lascannon — Left arc (Crew)
- Lascannon — Right arc (Crew)
- Heavy Bolter — Front arc (Crew)
- 0-1 per gang
- Transport (assault ramp — carries the line forward, then becomes the line)
The Land Raider is the rolling strongpoint that crowns the Imperial Fists roster — the single heaviest thing a House of the siege chapter can field, no fighter but a §5c super-heavy war-engine resolved through the Ash-Wastes vehicle rules. Ten Hull Points of blessed adamantium behind a Sv 3+ hull and the heaviest armour in the corpus (Toughness 10 to the front, 9 flank, 8 rear) make it a fortress the enemy has to reduce before it can pass; it grinds forward at Movement 8" on its tracks, hard to steer (Hnd 7+) but nearly impossible to stop. Its twin lascannon sponsons fire from the Left and Right arcs while a hull heavy bolter covers the front — the arms are part of the chassis, never bought from a rack. An assault transport, it carries the line forward and then becomes the line. Taken one at a time and at prohibitive expense — the corpus's top vehicle, above the Redemptor walker-band as the super-heavy transport tier — its price is provisional, re-derived per §5c (durability + offense + mobility + transport) down from the retired Brute 555, not ported; a catastrophic Loss of Control can still wreck even this, reckoned through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).
| M | T-F | T-S | T-R | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 9 | 8 | 7 | 8 | 6+ | 3+ | 3+ | 5+ | 4+ | 5+ | 6+ |
- Plasma Cannon — Front arc (Crew)
- Power Fist — Front arc (Crew)
- Storm Bolter — Front arc (Crew)
- 0-1 per gang
The Redemptor is the greater walker that crowns the Space Wolves vehicle roster — a modern sarcophagus of enormous size, no fighter but a §5c war-engine resolved through the Ash-Wastes vehicle rules. Thick front armour (Toughness 9 to the front, 8 flank, 7 rear) shields eight Hull Points under a Sv 3+ hull, and it advances at Movement 6", faster and deadlier than the older pattern. It hammers the board from three fixed Front hardpoints — a macro plasma incinerator that breaks the heaviest targets, a great Redemptor fist that tears apart what closes, and a storm bolter for the swarms in between. Facing matters: all three arms fire forward, so the Redemptor must front its prey. Like its lesser kin it fears nothing, and it is the single most punishing body the pack can field — and the methodology's own 450 calibration anchor (Guardsman 50 → Genestealer 150 → Marine 200 → Redemptor 450), so its provisional §5c price sits at the reference point itself, the top of the roster; its every Loss of Control still reckoned through the Ash-Wastes vehicle rules.
Macromunda vehicles use the Necromunda: Ash-Wastes vehicle rules (own Book of the Outlands).